philosophy, games, biology, music — all the hidden structures.
It's not a pact with the devil. It's quieter than that.
move your cursor over the face
Sanrio was founded in 1960 by Shintaro Tsuji in Japan, with a declared mission to use small gifts as a vehicle for affection and human connection. In 1974, illustrator Yuko Shimizu created that white kitten with the red bow you already know by heart. The company's official philosophy appears beautifully in the expression "Small Gift, Big Smile": the idea that a gift, no matter how small, is a way to exchange genuine feelings and celebrate what makes each person unique.
That's genuinely beautiful. There's a small ethics of delicacy in that proposal — the gesture matters, warmth circulates, affection takes material form. It's almost Epicurean in its celebration of simple pleasures and everyday relationships.
But there's a very curious tension at the heart of all this. The company talks about connection, human warmth and emotional exchange — but chooses as its main symbol a being without a mouth, without speech, and with almost no expression of its own. The vehicle of affection is, paradoxically, a figure that doesn't assert itself.
Hello Kitty is not mouthless by accident. It's a conscious and documented design decision.
"People who look at her can project their own feelings onto her face, because she has a neutral expression. Kitty looks happy when people are happy. She looks sad when they are sad. For this psychological reason, we thought she should be created without an emotion of her own."
At first glance, this seems like a beautiful and empathetic idea — a character so open that it fits any person, any mood, any phase. But when you stay with that image a little longer, the void starts to weigh in a way that isn't simple.
The mouth isn't just a detail. It's language, response, affirmation, refusal, presence. It's through the mouth that a being says "I am here", "I feel this", "I disagree", "I exist beyond what you project onto me." Removing the mouth from a figure is, symbolically, creating a being that doesn't enunciate itself. That doesn't narrate what it feels. That simply exists — and exists to be filled.
Cute is defined above all by what it is not: it doesn't threaten, doesn't demand, doesn't confront, doesn't require moral grandeur. It is built so that we can never truly criticize it — because criticizing something so cute seems cruel, excessive, beside the point.
May goes further: he argues that kawaii cuteness, embodied by Hello Kitty, is "unsettling in its perfection" — it produces in the observer a sensation of protection and care that is, at the same time, irresistible and empty. There is no interiority in there. It's a surface that invites projection — and that therefore molds to anyone, without losing itself, because there was never anything to lose.
At its core, this creates a very specific metaphysics: the ideal being is one that exists for others to fill, not one that exists by itself.
Hello Kitty, precisely because it is an empty symbol, ends up being crooked in completely opposite ways depending on who receives it.
A child needs expression. She needs figures that feel fear and show it, that feel anger and work through it, that get lost and find themselves in ways she can follow emotionally.
A character with almost no expression impoverishes that training. It doesn't demonstrate frustration followed by resolution, doesn't show courage being born from fear. It simply remains, quiet and soft, reflecting what you already feel.
Walter Benjamin argued that play is a way for the child to rehearse the world. A character that never demands anything, that never surprises, deprives the child of exactly that rehearsal.
There's absolutely nothing wrong with an adult loving Hello Kitty. Johan Huizinga already argued that play is not a childhood phase to be outgrown — it's a constitutive dimension of human culture as a whole.
The problem appears somewhere else: when the kawaii aesthetic stops being a resource within adult life and becomes the way of inhabiting the world. When cuteness isn't rest. It's a permanent address.
The adult who uses the plush as an excuse not to leave the room isn't playing. She's hiding.
Kawaii culture didn't appear by chance. It emerged in Japan in the 1970s and 80s as a diffuse cultural rebellion — a rejection of excessive seriousness, post-war militarism, hierarchical rigidity. Young people, especially women, adopted a deliberately rounded and childlike handwriting as a way of saying "no" to the established order. Cuteness was political.
But when that rebellion universalizes and becomes a global product — when Sanrio earns billions, when Hello Kitty becomes a Japanese tourism ambassador — it loses its protest character and becomes, paradoxically, part of the order. The rebellion was domesticated very efficiently.
Cuteness works as "an addictive antidote to the pressures of having purpose, being in control, and appearing predictable, transparent and sincere". In a world that demands performance all the time, cute offers a zone of existence where you need none of those things. The problem is when the antidote becomes an addiction.
For the contemporary adult, settling too deeply into the Hello Kitty universe is building what we might call an aesthetic cocoon: an environment where everything is cute, safe and rounded, and nothing demands confronting what is genuinely hard in existence — loss, failure, conflict, finitude.
It's not the plush in the room that's the problem. It's the adult who uses the plush as an excuse not to leave the room.
The philosophical distinction is fine but it matters: there's an enormous difference between bringing the inner child into adult life — integrating her, playing with her — and taking refuge in her to avoid dealing with what adult life demands. In the first case, the child enriches the adult. In the second, she replaces her.
In the end, Hello Kitty isn't philosophically crooked because she hides evil or has any hidden message. She's crooked because of what's missing: voice, conflict, interiority, tragic density. And that absence, coated in near-perfect beauty, gains force precisely because it seems too innocent to be questioned.
For the child, the philosophy she carries is problematic not by intention, but by absence: a model of a subject that doesn't speak, a universe that softens too much of what life truly has.
For the adult, the same philosophy becomes crooked in excess: kawaii as a way of being offers an aesthetically elegant exit from a philosophical refusal to grow.
love you, girls — xoxo, Julli 💕